All Entertainment Posts

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Comparing the MMO Industry With the Silver Screen

Karen Hertzberg writes "With video gaming — specifically the massively multiplayer online titles — quickly surpassing Hollywood's cash flow, it seems logical that the silver suits at Tinsel Town would… Read more »

Pitching Ideas At Gen Con Indy

teknoviking writes "Gen Con Indy is coming up on August 13-16th, and if you are planning on attending, especially if you have an idea you want to pitch to one… Read more »

OnLive and Gaikai — How To Stop a Gaming Revolution

happierr writes "The gaming industry has been struggling in the last few months, and it is about to struggle even more when OnLive and Gaikai launch later this year. The… Read more »

Sony Producing New PS3 Hardware, Slim Appears Likely

The Opposable Thumbs blog reports on a confluence of rumors and information leaks that suggest Sony will be unveiling a PS3 Slim sooner rather than later. Despite waning console sales… Read more »

The Perseverance of a Trademark Troll

Sockatume writes "Eurogamer has published an article on Tim Langdell's battle against the Edge iPhone game. Langdell, a British entrepreneur, founded Softek (later renamed The Edge, Edge Games and Edge… Read more »

Finding New and Unintended Ways of Playing Games

Ronald Diemicke writes "World of Warcraft players sometimes hang out in front of Ironforge and dance. Fallout 3 players seek out new and elaborate ways of destroying their avatar. Brawlers… Read more »

WebGL Standard To Bring 3D Acceleration To Browsers?

Several sources are reporting that while native audio/video support has been dropped from the HTML 5 spec, the Khronos Group has released a few details about their up and coming… Read more »

Playing a First-Person Shooter Using Real Guns

Blake writes "A group called Waterloo Labs rigged up a few accelerometers to a large wall and projected a first-person shooter onto it. Using some math, they can triangulate the… Read more »

Speaking With the Designer of an Indie MMO Project

PsxMeUP writes "Love is a persistent online first-person shooter that will let players build structures, permanently manipulate the environment and share resources — all in real-time. Action will be similar… Read more »

Classifying Players For Unique Game Experiences

togelius writes "Whenever you play a game of Tomb Raider: Underworld, heaps of data about your playing style is collected at Eidos' servers. Researchers at the Center for Computer Games… Read more »